Short:    VAxen - Venus Art Hexen Port v0.6 (PPC)
Author:   Sebastian Jedruszkiewicz (elf^venus art)
Uploader: bjsebo@jota.ii.tuniv.szczecin.pl
Type:     game/shoot
Requires: AGA or CGFX, 16Mb of mem, ppc.library
Replaces: game/shoot/VAxen.lha
Action:   NoStart

                          VAxen (Venus Art Hexen)

                Amiga Port v0.6 for PowerUp Amiga systems.

v0.6	- Fixed cgfx routines.
	- Removed rangecheck code.
	- Optimized code a bit.
	- Game is stable now.

v0.5	- Initial release. Version number is 0.5, due to the fact
	  that a lot of work has been already done for my Heretic Port.
	  This version still may crash, or exit in any moment without
	  any particulary reason. I am working on that.
	  Sound is still buggy.
	  It is not optimised,and also compiled with rangecheck code.
	  Make sure, that you have directory specified in vaxen.cfg
	  for savegames. Otherwise, you will be unable to store savegames.

 Original sources for this game can be found at: www2.ravensoft.com/source
 
 To play this game, you will registered need wad file. I am trying to apply
 some changes to allow hexen works with demo wad file.
 To hear music,you will need MIDI instruments from adoom (available on aminet).

  Parameters:
	-asl 		use asl requester to select screen mode. Default is PAL|LORES
	     		for AGA or 320x200 cgfx mode.
	-nodoublebuffer turns off double buffering
	-window 	display results in window on workbench screen.
		        Workbench must have least 15 bit depth
			Doublebuffering does not work on window.
			Works also on AGA machines.
	-directcgx 	use fast copy routines instead of writepixel array
			does not work with window mode.
	-fps 		shows online fps counter.
	-mouse 		turns mouse on.
	-music 		enables music
	-nosfx 		disables sound fx effects
	-nosound 	disables music and sfx (no sound at all)
	-joy 		enables joystick
	-lbhack         Should be used like this: -lbhack x, where x 
		    	is number of frames to render in one combination of LockBitMap
			and UnlockBitMap. This should make the game faster By default x is
			1 (every frame bitmap is locked and unlocked). Try different
			values here, I bet something like 15 will be best choice.
			This is a hack (bitmap should not be locked for a long time)
			so use on your own risk. Number of frames to skip should be
			>= 1.

Known Bug:
	- You cannot jump and run in the same time.
	- Sound is not working correctly.
	- demo playing is disabled. Caused a lot of problems (Mainly guru ;)

Keys:
	See keys.txt for info.

you can always contact me at:
	bjsebo@jota.ii.tuniv.szczecin.pl

	Sebastian Jedruszkiewicz (aka elf^venus art)


============================= Archive contents =============================

Original  Packed Ratio    Date     Time    Name
-------- ------- ----- --------- --------  -------------
   14352    4887 65.9% 05-Feb-99 00:13:14 +doomsound.library
   14484    4993 65.5% 27-Jan-99 00:24:36 +doomsound.library.060
    1129     421 62.7% 04-Feb-99 23:44:00 +keys.txt
     952     450 52.7% 09-Feb-99 21:27:22 +vaxen.cfg
  964636  378524 60.7% 09-Feb-99 22:45:06 +vaxen.elf
    2619    1370 47.6% 09-Feb-99 22:48:34 +vaxen.readme
-------- ------- ----- --------- --------
  998172  390645 60.8% 10-Feb-99 19:10:30   6 files
